


And the touch input can be converted between screen world coordinates.The most important information about the State is that it is capable of: In a game there would typically be a Play state, a Menu state, Game-Over state, etc, etc. States are, in some aspects, similar to Stages in Scene2D.

It is really complete and well-written, and there's also loads of documentation over its various APIs. Note: There will be references to the official libGDX wiki. It also contains the assets used and a small walkthrough. It's important to references that every extension lib is totally independent of the core, meaning that you can use any extension without havingĮach section here will have a small overview, and some will have examples.Ī very simple example project (that will contain most of the topics below in action) can be found here. From asset managers to aesthetic utilities, it ranges between a (hopefully increasing) number The extensions are the libs and mini-libs that you can fetch as you need. This is useful to get up and running quickly, without having to deal with these The core is the base structure of the app - it handles states, how they are managed and the base app. A bunch of libraries for libGDX, aiming to be a useful resource for both experienced developers and newcomers.
